Game content is quite ready for release and our final tuning is related to gameplay.
We decided to be a lot more forgiving to airplane crashing - now isn't that contrary to the real life?
We'd like the game to be fun to beginners as well as experienced pilots. We've heard quite many times by now that game has steep learning curve and this curve is something that we'd like to soften.
Expert pilots should be enjoying flying because of their skills, while beginners will be forgiven for their mistakes and rewarded with dynamic yet forgivable "crashes"
So the change coming up could be called enjoying mistakes.